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Today, more and more forms of human activity involve a repertoire of digital devices, ranging from cell phones to tablets and desktop computers, to electronic whiteboards and wall-sized displays. As the engine for advancing research into ICT-supported creative practice, the CIBIS project develops and explores blended interaction spaces for supporting and developing the creative potential of young people at the high school level.
Creative Tools is a 3-year research project funded by the Aarhus Univerisity Research Foundation, which explores the interplay between digital tools and creative processes. Across a range of domains, including architecture, design, digital arts, and scientific exploration, the project examines how digital tools influence creative processes.
In the growing international attention on sound as part of our cultural history, CAVI and Audiodesign works with three museums investigating user-oriented use of sound in authentic rooms. The project aims at developing museums' disemination with the inclusion of interactive use of sound, as well as, through the use of innovative installations, to inspire others to work in new ways with sound as part of cultural heritage.
This project establishes an interdisciplinary research group at Digital Design and Information Studies (DDINF) and CAVI with the objective of identifying and articulating the challenges design and knowledge workers face in their use of software. The work of the group is an iterative interplay between theoretical and technical work and studies of and interventions in real work.
In this project, Struer Museum, Museum Midtjylland and Museum Skanderborg worked closely with CAVI to develop the use and understanding of sound as part of the cultural heritage. These three museums have authentic buildings where the history once took place. Through the project we explore the sounds of cultural heritage in these buildings and make them accessible for the visitors as part of the museum experience through soundscape design.
Digital tools systems play an increasingly central role in human creativity. In the project, we will both study the benefits and shortcomings of digital tools used in creative work today, and combine this knowledge with insights from humanistic IT research to develop and deploy prototypes of novel digital tools that present meaningful alternatives to how we can integrate digital tools in the creative process.
The PLACED project introduces a new type of place- and activity-centric digital library services. PLACED services support activities in the library and will help break down the institutional walls of the library and make it an integrated part of urban life by creating an ever-evolving collection built on urban activities and knowledge generation.