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CIBIS - Creativity in Blended Interaction Spaces

Management

Susanne Bødker

Professor Department of Computer Science

Peter Dalsgaard

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Kim Halskov

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Bo Christensen

Professor with special responsibilities, PhDCBS - Department of Marketing
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P +4538152123

People

Professors and associate professors

Susanne Bødker

Professor Department of Computer Science

Peter Dalsgaard

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Kim Halskov

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Eve Hoggan

Professor Department of Computer Science

Clemens Nylandsted Klokmose

Professor Department of Computer Science

Bo Christensen

Professor with special responsibilities, PhDCBS - Department of Marketing
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P +4538152123

Postdocs and assistant professors

Michael Mose Biskjær

Associate Professor School of Communication and Culture - Department of Digital Design and Information Studies

Morten Friis-Olivarius

Postdoc, PhDCBS - Department of Marketing
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P +4538152143

PhD students and research assistants

Sille Julie Jøhnk Abildgaard

Research AssistantCBS - Department of Marketing
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P +4538153842

Publications

2020

  • Christensen, B.T., Halskov, K. &. Klokmose, C.N. (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Christensen, B.T., Halskov, K, & Klokmose, C.N. 2020. The Properties of Sticky Notes for Collaborative Creativity: An Introduction.  In Christensen, B., Halskov, K, and Klokmose, C. N. (eds.): Sticky Creativity: Post-it Note™ Cognition, Computers, and Design. Academic Press, 2020.
  • Dalsgaard, P., Halskov, K., & Klokmose, C.N. A Study of a Digital Sticky Note Design Environment. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Fischel, A. and Halskov, K. A Framework for Sticky Note Information Management. In Christensen, B., Halskov, K, and Klokmose, C. Sticky Creativity: Post-it Note™ Cognition, Computers, and Design. Academic Press, 2020
  • Ball, J.L. & Christensen B.T. How Sticky Notes Support Cognitive and Socio-Cognitive Processes in the Generation and Exploration of Creative Ideas. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Christensen B.T.  &  Friis-Olivarius, M. How do Initial Ideas Evolve into Final Ones? Exploring the Cognitive Size, Structure and Life of Ideas Using Sticky Notes.  In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Abildgaard, S.J.J. Sticky Ideas: A Qualitative Study of Idea Ownership During Brainstorming Sessions. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Bødker, S., Hoggan, E., Jensen, M.M.,  Klokmose, C.N.,  Rädle, R, & Thiel, S. Digitizing Sticky Notes. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Vermeulen, L.M. & Biskjaer, M.M. Off the Wall: Creative Use of Post-It Notes in Artistic Practice. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.

2019

Rasmussen, S., Falk Olesen, J. & Halskov, K. (2019). Co-notate: exploring real-time annotations to capture situational design knowledge. In Proceedings of the 2019 on Designing interactive systems conference (DIS '19)
Biskjaer, M. M., Frich Pedersen, J., Macdonald Vermeulen, L., Remy, C. & Dalsgaard, P. (2019). How Time Constraints in a Creativity Support Tool Affect the Creative Writing Experience. In M. Mulvenna & R. Bond (Eds.), ECCE 2019: Proceedings of the 31st European Conference on Cognitive Ergonomics: ''Design for Cognition'' (pp. 100-107). Association for Computing Machinery. https://doi.org/10.1145/3335082.3335084
Thiel, S.-K., Remy, C., Roque, L., Orji, R., Dalsgaard, P., Latulipe, C. & Sarcar, S. (2019). Towards a Research Agenda for Gameful Creativity. In DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference (pp. 393-396). Association for Computing Machinery. https://doi.org/10.1145/3301019.3320003
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Biskjaer, M. M., Christensen, B. T., Friis-Olivarius, M., Abildgaard, S. J. J., Lundqvist, C. E. & Halskov, K. (2020). How Task Constraints Affect Inspiration Search Strategies. International Journal of Technology and Design Education, 30(1), 101-125. https://doi.org/10.1007/s10798-019-09496-7
  • Cramer-Petersen, C. L., Christensen, B. T., & Ahmed-Kristensen, S. (2019). Empirically Analysing Design Reasoning Patterns: Abductive-deductive Reasoning Patterns Dominate Design Idea Generation. Design Studies, 60, 39-70. DOI: 10.1016/j.destud.2018.10.001
  • Friis-Olivarius, M., & Christensen, B. T. (2019). Not Quite Equal Odds: Openness to Experience Moderates the Relation Between Quantity and Quality of Ideas in Divergent Production. Frontiers in Psychology, 10, [355]. DOI: 10.3389/fpsyg.2019.00355

2018

Hansen, N. B. & Halskov, K. (2018). Teaching Interaction Design by Research Through Design. In Teaching Interaction Design by Research Through Design (pp. 421-431). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292159
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Dove, G., Lundqvist, C. E. & Halskov, K. (2018). The life cycle of a generative design metaphor. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 414-425). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240190
Lundqvist, C. E., Klinkhammer, D., Halskov, K., Feyer, S. P., Falk Olesen, J., Inie, N., Reiterer, H. & Dalsgaard, P. (2018). Physical, Digital, and Hybrid Setups Supporting Card-Based Collaborative Design Ideation. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 260-272). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240177
Biskjaer, M. M., Fischel, A. D., Dove, G. & Halskov, K. (2018). How Materials Support Conceptual Blending in Ideation. In C. Storni, K. Leahy, M. McMahon, E. Bohemia & P. Lloyd (Eds.), Proceedings of the 2018 Design Research Society Conference (DRS 2018) (pp. 1281-1297). Design Research Society. http://www.drs2018limerick.org/participation/proceedings
Thiel, S. K. (2018). Gamifying creative potential: For better or worse? In M. Ciussi (Ed.), 12th European Conference on Game Based Learning, ECGBL 2018 (pp. 915-919). Dechema e.V..
Thiel, S. K. (2018). Uncovering the influence of game components on creativity. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 637-645). Association for Computing Machinery. https://doi.org/10.1145/3270316.3271515
Jensen, M. M. & Aagaard, J. (2018). A Postphenomenological Method for HCI Research. In Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018: OzCHI 2018 (pp. 242-251). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292170
Jensen, M. M., Rädle, R., Klokmose, C. N. & Bødker, S. (2018). Remediating a design tool: Implications of digitizing sticky notes. In R. Mandryk & M. Hancock (Eds.), CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April, pp. 1-12). Article 224 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173798
Inie, N., Dow, S. & Dalsgaard, P. (2018). Supporting Reflective Use of Design Idea Archives Using Email. In NordiCHI '18: 10th Nordic Conference on Human-Computer Interaction . New York : Association for Computing Machinery, 2018. (pp. 726-730). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240251
Inie, N., Endo, A., Dow, S. & Dalsgaard, P. (2018). The Problem Solver and The Artisan Designer: Strategies for Utilizing Design Idea Archives. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 397-406). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240215
Jensen, M. M., Thiel, S. K., Hoggan, E. & Bødker, S. (2018). Physical Versus Digital Sticky Notes in Collaborative Ideation. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, 27(3-6), 609-645. https://doi.org/10.1007/s10606-018-9325-1, https://doi.org/10.1007/s10606-018-9325-1
Fischel, A. D. & Halskov, K. (2018). A Survey of the Usage of Sticky Notes. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Article LBW080 Association for Computing Machinery. https://doi.org/10.1145/3170427.3188526
Inie, N., Dalsgaard, P. & Dow, S. (2018). Designing Idea Management Tools: Three Challenges. In Proceedings of DRS 2018 International Conference Design Research Society.
  • Abildgaard, S. J. J., & Christensen, B. T. (2018). Cross-Cultural and User-Centered Design Thinking in a Global Organization: A Collaborative Case Analysis. She Ji: The Journal of Design, Economics, and Innovation, 3(4), 277-289. DOI: 10.1016/j.sheji.2018.02.003
  • Ball, L. J., & Christensen, B. (2018). Designing in the Wild. Design Studies, 57, 1-8. DOI: 10.1016/j.destud.2018.05.001
  • Ball, L. J., Threadgold, E., Marsh, J. E., & Christensen, B. T. (2018). The Effects of Stimulus Complexity and Conceptual Fluency on Aesthetic Judgments of Abstract Art: Evidence for a Default–interventionist Account. Metaphor and Symbol, 3(3), 235-252. DOI: 10.1080/10926488.2018.1481255
  • Christensen, B. T., & Abildgaard, S. J. J. (2018). Co-Located Team Designing: The Oscillation Between Individual and Social Processes. In C. Storni, K. Leahy, P. Lloyd, & E. Bohemia (Eds.), DRS2018 International Conference Proceedings (Vol. 3, pp. 1297-1313). Limerick: Design Research Society. Proceedings of DRS International Conference, Vol. 3
  • Christensen, B., & Abildgaard, S. J. J. (2018). The Oscillation between Individual and Social Designing in Co-located Student Teams. CoDesign: International Journal of CoCreation in Design and the Arts. DOI: 10.1080/15710882.2018.1557695
  • Christensen, B. T., & Ball, L. J. (2018). Fluctuating epistemic uncertainty in a design team as a metacognitive driver for creative cognitive processes.CoDesign, 14(2), 133-152. DOI: 10.1080/15710882.2017.1402060
  • Dove, G., Abildgaard, S. J. J., Biskjær, M. M., Hansen, N. B., Christensen, B., & Halskov, K. (2018). Grouping Notes Through Nodes: The Functions of Post-it Notes in Design Team Cognition. Design Studies, 57, 112-134. DOI: 10.1016/j.destud.2018.03.008
  • Halskov, K., & Christensen, B. (2018). Designing Across Cultures. CoDesign: International Journal of CoCreation in Design and the Arts, 14(2), 75-78. DOI: 10.1080/15710882.2018.1459101

2017

Tchernavskij, P., Klokmose, C. N. & Beaudouin-Lafon, M. (2017). What can software learn from hypermedia? In J. B. Sartor, T. D'Hondt & W. De Meuter (Eds.), Programming '17 : Companion to the 1st International Conference on the Art, Science and Engineering of Programming Article a29 Association for Computing Machinery. https://doi.org/10.1145/3079368.3079408
Dove, G., Abildgaard, S. J., Biskjær, M. M., Hansen, N. B., Christensen, B. & Halskov, K. (2017). Grouping Notes Through Nodes: The Functions of Post-it Notes in Design Team Cognition . In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 229-248). CRC Press. https://doi.org/10.1201/9781315208169
Christensen, B., Ball, L. & Halskov, K. (2017). Introduction: Shared Data in Design Research. In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 1-18). CRC Press. https://doi.org/10.1201/9781315208169
Hansen, N. B., Dalsgaard, P. & Halskov, K. (2017). Design tools and materials in creative work. In DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (pp. 376-379). Association for Computing Machinery. https://doi.org/10.1145/3064857.3064869
Inie, N. & Dalsgaard, P. (2017). A Typology of Design Ideas. In C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 393-406). Association for Computing Machinery. https://doi.org/10.1145/3059454.3059464
Inie, N. & Dalsgaard, P. (2017). How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas. In G. Mark & S. Fussell (Eds.), CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 2668-2675). Association for Computing Machinery. https://doi.org/10.1145/3027063.3053210
  • Christensen, B., Abildgaard, S., 2017,Personal space in collaborative design”, Copenhagen Multimodality Day 2017, University of Copenhagen. Research abstract
  • Christensen, B., Abildgaard, S., 2017,Workshop Session: Sharing Video Data Across Disciplines”, BIG VIDEO SPRINT 2017, Aalborg University. Workshop abstract
  • Christensen, B., Abildgaard, S., 2017,Sharing Video Datasets in Design Research: The Case of DTRS11, REDO Cumulus Conference, Designskolen Kolding. Article in proceedings
  • Abildgaard, S., Christensen, B., 2017,Personal Space Invasion in Collaborative Design”, Learn x Design 2017 Conference. Article in proceedings
  • Christensen, B. T. & Ball, L. J., 2017, Fluctuating Epistemic Uncertainty in a Design Team as a Metacognitive Driver for Creative Cognitive Processes. In BT. Christensen , LJ Ball & Kim Halskov (eds) Analysing Design Thinking: Studies of Cross-cultural Co-creation. Leiden : C R C Press LLC, 2017.  pp 249-270.
  • Christensen, BT., 2017, The Need for New Methods to Study Embodied Designing. She Ji: The Journal of Design, Economics, and Innovation  3(2) 98-100.
  • Christensen, B  & Abildgaard, SJJ., 2017, Inside the DTRS11 Dataset : Background, Content, and Methodological Choices. In BT. Christensen , LJ Ball & Kim Halskov (eds) Analysing Design Thinking: Studies of Cross-cultural Co-creation. Leiden : C R C Press LLC, 2017. pp. 19-40.

2016

2015

  • Baader, S. and S. Bødker (2015). SketchCode – An Extensible Code Editor for Crafting Software. End-User Development Vol. 9083 Lecture Notes in Computer Science pp 211-216.
  • Biskjaer, Michael Mose; Dalsgaard, Peter; Halskov, Kim. 2015. Digitising an Analogue Design Ideation Method. 2015. Proceedings of ACM Creativity & Cognition 2015, Glasgow, United Kingdom.
  • Casakin, H., Ball, L. J., Christensen, B. T., & Badke-Schaub, P. G. (2015). How do Analogizing and Mental Simulation Influence Team Dynamics in Innovative Product Design. AIEDAM, 29(2), 173-183.
  • Christensen (2015). Iterations on a designerly science. In V. Svihla & R. Reeve (eds). Design as Scholarship: case studies from the learning sciences. Abingdon: Routledge.
  • Christensen, B. T. & Ball, L. J. (2015). Dimensions of Creative Evaluation: Distinct Design and Reasoning Strategies for Aesthetic, Functional and Originality Judgments. In R. Adams, P. Buzzanell, & J. A. Siddiqui (eds). Analyzing Design Review Conversations. Purdue University Press.
  • Christensen, B. T., Kristensen, T., & Reber, R. (2015). Contributions of perceived creativity and beauty to willingness-to-pay for design products. International Journal of Design Creativity and Innovation, Vol3(3-4), 164-176.
  • Erz, A. & Christensen, B. T. (2015a). Can you say my name? Effects of phonological fluency on memory of nonword brand names. French-Austrian-German Workshop on Consumer Behavior. *FAG Best Paper Award.
  • Klokmose, C. N., Eagan, J. R., Baader, S., Mackay, W., & Beaudouin-Lafon, M. (2015, November). Webstrates: Shareable Dynamic Media. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST) (pp. 280-290). ACM.
  • Kristina Höök, Jeffrey Bardzell, Simon Bowen, Peter Dalsgaard, Stuart Reeves, and Annika Waern. 2015. Framing IxD knowledge. interactions 22, 6 (October 2015), 32-36

2014

  • Christensen, B. T., & Ball, L. J. (2014). Studying Design Cognition in the Real World Using the 'In Vivo' Methodology. In P. Rodgers & J. Yee (eds.) The Routledge Companion to Design Research, pp 317-328. Abingdon: Routledge.
  • Nicolai Brodersen Hansen, Kim Halskov. 2014. Material Interactions with Tangible Tabletops: a Pragmatist Perspective. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14). ACM, New York, NY, USA.