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CIBIS - Creativity in Blended Interaction Spaces

Management

Susanne Bødker

Professor Department of Computer Science

Peter Dalsgaard

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Kim Halskov

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Bo Christensen

Professor with special responsibilities, PhDCBS - Department of Marketing
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P +4538152123

People

Professors and associate professors

Susanne Bødker

Professor Department of Computer Science

Peter Dalsgaard

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Kim Halskov

Professor School of Communication and Culture - Department of Digital Design and Information Studies

Eve Hoggan

Associate Professor Department of Computer Science

Clemens Nylandsted Klokmose

Associate Professor Department of Computer Science

Bo Christensen

Professor with special responsibilities, PhDCBS - Department of Marketing
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P +4538152123

Postdocs and assistant professors

Michael Mose Biskjær

Associate Professor School of Communication and Culture - Department of Digital Design and Information Studies

Morten Friis-Olivarius

Postdoc, PhDCBS - Department of Marketing
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P +4538152143

PhD students and research assistants

Sille Julie Jøhnk Abildgaard

Research AssistantCBS - Department of Marketing
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P +4538153842

Publications

2020

  • Christensen, B.T., Halskov, K. &. Klokmose, C.N. (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Christensen, B.T., Halskov, K, & Klokmose, C.N. 2020. The Properties of Sticky Notes for Collaborative Creativity: An Introduction.  In Christensen, B., Halskov, K, and Klokmose, C. N. (eds.): Sticky Creativity: Post-it Note™ Cognition, Computers, and Design. Academic Press, 2020.
  • Dalsgaard, P., Halskov, K., & Klokmose, C.N. A Study of a Digital Sticky Note Design Environment. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Fischel, A. and Halskov, K. A Framework for Sticky Note Information Management. In Christensen, B., Halskov, K, and Klokmose, C. Sticky Creativity: Post-it Note™ Cognition, Computers, and Design. Academic Press, 2020
  • Ball, J.L. & Christensen B.T. How Sticky Notes Support Cognitive and Socio-Cognitive Processes in the Generation and Exploration of Creative Ideas. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Christensen B.T.  &  Friis-Olivarius, M. How do Initial Ideas Evolve into Final Ones? Exploring the Cognitive Size, Structure and Life of Ideas Using Sticky Notes.  In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Abildgaard, S.J.J. Sticky Ideas: A Qualitative Study of Idea Ownership During Brainstorming Sessions. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Bødker, S., Hoggan, E., Jensen, M.M.,  Klokmose, C.N.,  Rädle, R, & Thiel, S. Digitizing Sticky Notes. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.
  • Vermeulen, L.M. & Biskjaer, M.M. Off the Wall: Creative Use of Post-It Notes in Artistic Practice. In B. T. Christensen, K. Halskov, & C. N. Klokmose (Eds.), Sticky Creativity: Post-It Note Cognition, Computers, and Design. Cambridge, MA: Academic Press, 2020.

2019

Rasmussen, S., Falk Olesen, J. & Halskov, K. (2019). Co-notate: exploring real-time annotations to capture situational design knowledge. In Proceedings of the 2019 on Designing interactive systems conference (DIS '19)
Biskjaer, M. M., Frich Pedersen, J., Macdonald Vermeulen, L., Remy, C. & Dalsgaard, P. (2019). How Time Constraints in a Creativity Support Tool Affect the Creative Writing Experience. In M. Mulvenna & R. Bond (Eds.), ECCE 2019: Proceedings of the 31st European Conference on Cognitive Ergonomics: ''Design for Cognition'' (pp. 100-107). Association for Computing Machinery. https://doi.org/10.1145/3335082.3335084
Thiel, S.-K., Remy, C., Roque, L., Orji, R., Dalsgaard, P., Latulipe, C. & Sarcar, S. (2019). Towards a Research Agenda for Gameful Creativity. In DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference (pp. 393-396). Association for Computing Machinery. https://doi.org/10.1145/3301019.3320003
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Biskjaer, M. M., Christensen, B. T., Friis-Olivarius, M., Abildgaard, S. J. J., Lundqvist, C. E. & Halskov, K. (2020). How Task Constraints Affect Inspiration Search Strategies. International Journal of Technology and Design Education, 30(1), 101-125. https://doi.org/10.1007/s10798-019-09496-7
  • Cramer-Petersen, C. L., Christensen, B. T., & Ahmed-Kristensen, S. (2019). Empirically Analysing Design Reasoning Patterns: Abductive-deductive Reasoning Patterns Dominate Design Idea Generation. Design Studies, 60, 39-70. DOI: 10.1016/j.destud.2018.10.001
  • Friis-Olivarius, M., & Christensen, B. T. (2019). Not Quite Equal Odds: Openness to Experience Moderates the Relation Between Quantity and Quality of Ideas in Divergent Production. Frontiers in Psychology, 10, [355]. DOI: 10.3389/fpsyg.2019.00355

2018

Hansen, N. B. & Halskov, K. (2018). Teaching Interaction Design by Research Through Design. In Teaching Interaction Design by Research Through Design (pp. 421-431). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292159
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Dove, G., Lundqvist, C. E. & Halskov, K. (2018). The life cycle of a generative design metaphor. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 414-425). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240190
Lundqvist, C. E., Klinkhammer, D., Halskov, K., Feyer, S. P., Falk Olesen, J., Inie, N., Reiterer, H. & Dalsgaard, P. (2018). Physical, Digital, and Hybrid Setups Supporting Card-Based Collaborative Design Ideation. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 260-272). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240177
Biskjaer, M. M., Fischel, A. D., Dove, G. & Halskov, K. (2018). How Materials Support Conceptual Blending in Ideation. In C. Storni, K. Leahy, M. McMahon, E. Bohemia & P. Lloyd (Eds.), Proceedings of the 2018 Design Research Society Conference (DRS 2018) (pp. 1281-1297). Design Research Society. http://www.drs2018limerick.org/participation/proceedings
Thiel, S. K. (2018). Gamifying creative potential: For better or worse? In M. Ciussi (Ed.), 12th European Conference on Game Based Learning, ECGBL 2018 (pp. 915-919). Dechema e.V..
Thiel, S. K. (2018). Uncovering the influence of game components on creativity. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 637-645). Association for Computing Machinery. https://doi.org/10.1145/3270316.3271515
Jensen, M. M. & Aagaard, J. (2018). A Postphenomenological Method for HCI Research. In Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018: OzCHI 2018 (pp. 242-251). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292170
Jensen, M. M., Rädle, R., Klokmose, C. N. & Bødker, S. (2018). Remediating a design tool: Implications of digitizing sticky notes. In R. Mandryk & M. Hancock (Eds.), CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April, pp. 1-12). Article 224 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173798
Inie, N., Dow, S. & Dalsgaard, P. (2018). Supporting Reflective Use of Design Idea Archives Using Email. In NordiCHI '18: 10th Nordic Conference on Human-Computer Interaction . New York : Association for Computing Machinery, 2018. (pp. 726-730). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240251
Inie, N., Endo, A., Dow, S. & Dalsgaard, P. (2018). The Problem Solver and The Artisan Designer: Strategies for Utilizing Design Idea Archives. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 397-406). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240215
Fischel, A. D. & Halskov, K. (2018). A Survey of the Usage of Sticky Notes. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Article LBW080 Association for Computing Machinery. https://doi.org/10.1145/3170427.3188526
Inie, N., Dalsgaard, P. & Dow, S. (2018). Designing Idea Management Tools: Three Challenges. In Proceedings of DRS 2018 International Conference Design Research Society.
  • Abildgaard, S. J. J., & Christensen, B. T. (2018). Cross-Cultural and User-Centered Design Thinking in a Global Organization: A Collaborative Case Analysis. She Ji: The Journal of Design, Economics, and Innovation, 3(4), 277-289. DOI: 10.1016/j.sheji.2018.02.003
  • Ball, L. J., & Christensen, B. (2018). Designing in the Wild. Design Studies, 57, 1-8. DOI: 10.1016/j.destud.2018.05.001
  • Ball, L. J., Threadgold, E., Marsh, J. E., & Christensen, B. T. (2018). The Effects of Stimulus Complexity and Conceptual Fluency on Aesthetic Judgments of Abstract Art: Evidence for a Default–interventionist Account. Metaphor and Symbol, 3(3), 235-252. DOI: 10.1080/10926488.2018.1481255
  • Christensen, B. T., & Abildgaard, S. J. J. (2018). Co-Located Team Designing: The Oscillation Between Individual and Social Processes. In C. Storni, K. Leahy, P. Lloyd, & E. Bohemia (Eds.), DRS2018 International Conference Proceedings (Vol. 3, pp. 1297-1313). Limerick: Design Research Society. Proceedings of DRS International Conference, Vol. 3
  • Christensen, B., & Abildgaard, S. J. J. (2018). The Oscillation between Individual and Social Designing in Co-located Student Teams. CoDesign: International Journal of CoCreation in Design and the Arts. DOI: 10.1080/15710882.2018.1557695
  • Christensen, B. T., & Ball, L. J. (2018). Fluctuating epistemic uncertainty in a design team as a metacognitive driver for creative cognitive processes.CoDesign, 14(2), 133-152. DOI: 10.1080/15710882.2017.1402060
  • Dove, G., Abildgaard, S. J. J., Biskjær, M. M., Hansen, N. B., Christensen, B., & Halskov, K. (2018). Grouping Notes Through Nodes: The Functions of Post-it Notes in Design Team Cognition. Design Studies, 57, 112-134. DOI: 10.1016/j.destud.2018.03.008
  • Halskov, K., & Christensen, B. (2018). Designing Across Cultures. CoDesign: International Journal of CoCreation in Design and the Arts, 14(2), 75-78. DOI: 10.1080/15710882.2018.1459101

2017

Tchernavskij, P., Klokmose, C. N. & Beaudouin-Lafon, M. (2017). What can software learn from hypermedia? In J. B. Sartor, T. D'Hondt & W. De Meuter (Eds.), Programming '17 : Companion to the 1st International Conference on the Art, Science and Engineering of Programming Article a29 Association for Computing Machinery. https://doi.org/10.1145/3079368.3079408
Dove, G., Abildgaard, S. J., Biskjær, M. M., Hansen, N. B., Christensen, B. & Halskov, K. (2017). Grouping Notes Through Nodes: The Functions of Post-it Notes in Design Team Cognition . In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 229-248). CRC Press. https://doi.org/10.1201/9781315208169
Christensen, B., Ball, L. & Halskov, K. (2017). Introduction: Shared Data in Design Research. In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 1-18). CRC Press. https://doi.org/10.1201/9781315208169
Hansen, N. B., Dalsgaard, P. & Halskov, K. (2017). Design tools and materials in creative work. In DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (pp. 376-379). Association for Computing Machinery. https://doi.org/10.1145/3064857.3064869
Inie, N. & Dalsgaard, P. (2017). A Typology of Design Ideas. In C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 393-406). Association for Computing Machinery. https://doi.org/10.1145/3059454.3059464
Inie, N. & Dalsgaard, P. (2017). How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas. In G. Mark & S. Fussell (Eds.), CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 2668-2675). Association for Computing Machinery. https://doi.org/10.1145/3027063.3053210
  • Christensen, B., Abildgaard, S., 2017,Personal space in collaborative design”, Copenhagen Multimodality Day 2017, University of Copenhagen. Research abstract
  • Christensen, B., Abildgaard, S., 2017,Workshop Session: Sharing Video Data Across Disciplines”, BIG VIDEO SPRINT 2017, Aalborg University. Workshop abstract
  • Christensen, B., Abildgaard, S., 2017,Sharing Video Datasets in Design Research: The Case of DTRS11, REDO Cumulus Conference, Designskolen Kolding. Article in proceedings
  • Abildgaard, S., Christensen, B., 2017,Personal Space Invasion in Collaborative Design”, Learn x Design 2017 Conference. Article in proceedings
  • Christensen, B. T. & Ball, L. J., 2017, Fluctuating Epistemic Uncertainty in a Design Team as a Metacognitive Driver for Creative Cognitive Processes. In BT. Christensen , LJ Ball & Kim Halskov (eds) Analysing Design Thinking: Studies of Cross-cultural Co-creation. Leiden : C R C Press LLC, 2017.  pp 249-270.
  • Christensen, BT., 2017, The Need for New Methods to Study Embodied Designing. She Ji: The Journal of Design, Economics, and Innovation  3(2) 98-100.
  • Christensen, B  & Abildgaard, SJJ., 2017, Inside the DTRS11 Dataset : Background, Content, and Methodological Choices. In BT. Christensen , LJ Ball & Kim Halskov (eds) Analysing Design Thinking: Studies of Cross-cultural Co-creation. Leiden : C R C Press LLC, 2017. pp. 19-40.

2016

2015

  • Baader, S. and S. Bødker (2015). SketchCode – An Extensible Code Editor for Crafting Software. End-User Development Vol. 9083 Lecture Notes in Computer Science pp 211-216.
  • Biskjaer, Michael Mose; Dalsgaard, Peter; Halskov, Kim. 2015. Digitising an Analogue Design Ideation Method. 2015. Proceedings of ACM Creativity & Cognition 2015, Glasgow, United Kingdom.
  • Casakin, H., Ball, L. J., Christensen, B. T., & Badke-Schaub, P. G. (2015). How do Analogizing and Mental Simulation Influence Team Dynamics in Innovative Product Design. AIEDAM, 29(2), 173-183.
  • Christensen (2015). Iterations on a designerly science. In V. Svihla & R. Reeve (eds). Design as Scholarship: case studies from the learning sciences. Abingdon: Routledge.
  • Christensen, B. T. & Ball, L. J. (2015). Dimensions of Creative Evaluation: Distinct Design and Reasoning Strategies for Aesthetic, Functional and Originality Judgments. In R. Adams, P. Buzzanell, & J. A. Siddiqui (eds). Analyzing Design Review Conversations. Purdue University Press.
  • Christensen, B. T., Kristensen, T., & Reber, R. (2015). Contributions of perceived creativity and beauty to willingness-to-pay for design products. International Journal of Design Creativity and Innovation, Vol3(3-4), 164-176.
  • Erz, A. & Christensen, B. T. (2015a). Can you say my name? Effects of phonological fluency on memory of nonword brand names. French-Austrian-German Workshop on Consumer Behavior. *FAG Best Paper Award.
  • Klokmose, C. N., Eagan, J. R., Baader, S., Mackay, W., & Beaudouin-Lafon, M. (2015, November). Webstrates: Shareable Dynamic Media. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST) (pp. 280-290). ACM.
  • Kristina Höök, Jeffrey Bardzell, Simon Bowen, Peter Dalsgaard, Stuart Reeves, and Annika Waern. 2015. Framing IxD knowledge. interactions 22, 6 (October 2015), 32-36

2014

  • Christensen, B. T., & Ball, L. J. (2014). Studying Design Cognition in the Real World Using the 'In Vivo' Methodology. In P. Rodgers & J. Yee (eds.) The Routledge Companion to Design Research, pp 317-328. Abingdon: Routledge.
  • Nicolai Brodersen Hansen, Kim Halskov. 2014. Material Interactions with Tangible Tabletops: a Pragmatist Perspective. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14). ACM, New York, NY, USA.