Spine was an interactive installation based on twenty glowing cubes and an atmospheric sound composition. The fluid motion of each cube was precisely controlled by two computer-controlled winches. The movements of the cubes and the soundscape reacted to nearby visitors by working together as one coherent expression in a dialogue with the surroundings – a fifty-meter-long spine, floating in space, continually displaying new movements, lights, and sounds. Spine was moody, sometimes shy and evasive, at other times curious, and almost aggressive. The installation suggested an emotional expression, and was simultaneously a part of the architecture of the room. This symbiotic interplay meant that the exhibition space itself became part of the artwork.
The team behind Spine was invited to exhibit at the Media Architecture Biennale 2012, which was held at Godsbanen, in Aarhus, Denmark. Spine was placed in an old industrial hall at Godsbanen. This distinctive space played a part in shaping Spine. The raw environment pointed Spine in the direction of rather simple materials combined with the more refined movements and behavior of the glowing cubes. These ranged from slow, ethereal movements combined with smooth light designs and a squeaking, melancholic soundscape, to a more swift and expressive feel.