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Publications

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Andersen, C. U. & Cox, G. (2014). Post-Digital Research. A Peer-Reviewed Journal About, 3(1).
Andersen, C. U. & Cox, G. (Eds.) (2014). Post Digital Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 3 No. 1
Dalsgaard, P. (2014). Pragmatism and Design Thinking. International Journal of Design, 8(1).
Iversen, O. S., Dindler, C., Markopoulos, P., Garzotto, F., Frauenberger, C. & Zeising, A. (Eds.) (2014). Proceedings of the 2014 Conference on Interaction Design and Children. Association for Computing Machinery. http://www.idc2014.org
Brynskov, M., Dalsgaard, P. & Fatah, A. (Eds.) (2014). Proceedings of the 2014 Media Architecture Biennale. Association for Computing Machinery.
Dindler, C. & Iversen, O. S. (2014). Relational Expertise in Participatory Design. In PDC '14 : Proceedings of the 13th Participatory Design Conference: Research Papers (Vol. vol.1, pp. 41-50). Association for Computing Machinery. https://doi.org/10.1145/2661435.2661452
Riis, M. S. (2014). Sounding Media Archaeology. Paper presented at 2nd ESSA Conference, Copenhagen, Denmark.
Iversen, O. S. & Dindler, C. (2014). Sustaining Participatory Design Initiatives. CoDesign: International Journal of CoCreation in Design and the Arts, 10(3-4), 153-170. https://doi.org/10.1080/15710882.2014.963124
Halskov, K. & Dalsgaard, P. (2014). Tangible 3D Tabletops as Deformable Interfaces. Paper presented at Advances in Computer Entertainment, Funchal, Portugal.
Cox, G. (2014). Trans-what? introduction. In Trans-what?: across and beyond (artistic) research Transart Institute. http://www.transart.org/trans-what/
Williamson, J., Hansen, L. K., Jacucci, G., Light, A. & Reeves, S. (2014). Understanding performative interactions in public settings: Editorial. Personal and Ubiquitous Computing, 18(7), 1545-1549. https://doi.org/10.1007/s00779-014-0819-7
Iversen, O. S., Dindler, C. & Hansen, E. (2014). Understanding Teenagers' motivation in Participatory Design. International Journal of Child - Computer Interaction, 1(Issue 3-4), 82 -87. https://doi.org/10.1016/j.ijcci.2014.02.002
Fitton, D., Iversen, O. S., Bell, B., Read, J., Little, L. & Horton, M. (2014). Understanding Teen UX: Building a Bridge to the Future. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Association for Computing Machinery. https://doi.org/10.1145/2559206.2559232
Kjærsgaard, M. G. & Smith, R. C. (2014). Valuable Connections: Design Anthropology and Co-Creation in Digital Innovation. In Ethnographic Praxis in Industry Conference Proceedings (Vol. 2014, pp. 267-281). American Anthropological Association. https://doi.org/10.1111/1559-8918.01032
Onarheim, B. & Biskjaer, M. M. (2013). An Introduction to 'Creativity Constraints'. Paper presented at ISPIM Conference 2013, Helsinki, Finland. http://conference.ispim.org/files/ISPIM_2013_ConferenceBook.pdf
Wakil, N. & Dalsgaard, P. (2013). A Scandinavian approach to designing with children in a developing country - Exploring the applicability of participatory methods. In Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I (pp. 754-761). Springer. https://doi.org/10.1007/978-3-642-40483-2_53
Gunn, W., Otto, T. & Smith, R. C. (Eds.) (2013). Design Anthropology: Theory and Practice. (1 ed.) Bloomsbury Academic.
Otto, T. & Smith, R. C. (2013). Design Anthropology: A Distinct Style of Knowing. In W. Gunn, T. Otto & R. C. Smith (Eds.), Design Anthropology: Theory and Practice (pp. 1-29). Bloomsbury Academic. https://doi.org/10.5040/9781474214698.ch-001
Dalsgaard, P., Dindler, C. & Fritsch, J. (2013). Design Argumentation in Academic Design Education. In Nordes 2013 : Experiments in design research: online proceedings (pp. 426-429). The Royal Danish Academy of Fine Arts, Schools Architecture, Design and Conservation. http://nordes.org/nordes2013/
Smith, R. C. (2013). Designing Heritage for a Digital Culture. In G. Wendy, T. Otto & R. C. Smith (Eds.), Design Anthropology: Theory and Practice (1 ed., pp. 117-135). Bloomsbury Academic.
Ekman, U. & Breinbjerg, M. (2013). Editorial: Ubiquitous Digitalization of Urban Life and Auditory Culture. Continuum - journal of media & cultural studies, 27(3), 1-20.
Light, A., Hansen, N. B., Halskov, K., Hill, K., Hackney, F. & Dalsgaard, P. (2013). Exploring the dynamics of ownership in community-oriented design projects. In W. Prinz & C. Satchell (Eds.), Proceedings of the 6th International Conference on Communities and Technologies, C&T '13 (pp. 90-99 ). Association for Computing Machinery. https://doi.org/10.1145/2482991.2482998
Andersen, C. U. & Pold, S. B. (2013). Kan apps være kritiske? Mediekunstnerisk innovation i en kontrolleret forbrugskultur. In K. Schiølin & S. Riis (Eds.), Nye spørgsmål om teknikken (pp. 251-268). Aarhus Universitetsforlag.
Dalsgaard, P. & Eriksson, E. (2013). Large-Scale Participation: A Case Study of a Participatory Approach to Developing a New Public Library. In W. E. Mackay (Ed.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13 (pp. 399-408 ). Association for Computing Machinery. https://doi.org/10.1145/2470654.2470713
Hansen, L. K. (2013). Paths of movement: Negotiating spatial narratives through GPS tracking. In J. Farman (Ed.), The Mobile Story: Narrative Practices with Locative Technologies (pp. 128-142). Routledge. http://themobilestory.com/