Aarhus University Seal

Publications

Sort by: Date | Author | Title

Brodersen, A. C. & Iversen, O. S. (2005). eCell: Spatial IT Design for Group Collaboration in School Environments. In GROUP 05 (pp. 227-235). Society for Industrial and Applied Mathematics.
Breinbjerg, M. (2005). Emergens: om tilsynekomstens æstetik. (5 ed.) Center for Digital Æstetik-forskning.
Pold, S. (2005). Genrer i digital kunst. (4 ed.) Center for Digital Æstetik-forskning.
Hansen, L. K. & Pold, S. (2005). I byen med den digitale kunst: Read_me 2004 - softwarekunst-festivalen. In J. Langsted, M. L. Klujeff, A. H. Larsen, N. O. Lehmann & A. Lønstrup (Eds.), Kulturliv i Århus: Fra bjerget til byen (Vol. 1, pp. 163-172). Aarhus Universitetsforlag.
Hansen, L. K. & Wamberg, J. (2005). Interface eller interlace? (pp. 1-31). Aarhus Universitet.
Pold, S. (2005). Interfacelitteratur: Avantgardestrategier i et nyt medie? In T. Ørum, M. P. Huang & C. Engberg (Eds.), En tradition af opbrud: Avantgardernes tradition og politik (pp. 297-309). Forlaget Spring.
Hansen, L. K. & Wamberg, J. (2005). Interface or Interlace? Or How Art Is Mediated in Augmented Reality. In L. Klastrup (Ed.), Proceedings of the Digital Arts & Culture 2005 Conference: Digital Experience: Design, Aesthetics, Practice (pp. 169-77). IT-Universitetet.
Pold, S. (2005). Kom hjem: Anmeldelse af Christian Hauns Jor. Litteraturmagasinet Standart, 19(2).
Nielsen, H. K. & Pold, S. (2005). Kulturkamp.com: Mellem åbne værker og intellektuel ejendomsret. (nr. 9 ed.) (pp. 1-39). Center for Digital Æstetik-forskning.
Andersen, C. U. (2005). Mellem illusion og virkelighed - Metal Gear Solid 2 som særegen æstetisk form. In Spillets verden (1. ed., pp. 11-28). Danmarks Pædagogiske Universitetsforlag.
Dindler, C., Eriksson, E., Iversen, O. S., Ludvigsen, M. & Lykke-Olesen, A. (2005). Mission from Mars: a method for exploring user requirements for children in a narrative space. In Proceeding of the 2005 conference on Interaction design and children (pp. 40-47). Association for Computing Machinery.
Dindler, C., Ludvigsen, M., Lykke-Olesen, A., Eriksson, E. & Iversen, O. S. (2005). Mission from Mars - a method for exploring user requirements for children in a narrative space. In A. Eisenberg & M. Eisenberg (Eds.), Proceedings of the 2005 conference on Interaction design and children (pp. 40-47). Association for Computing Machinery.
Hansen, L. K., Pedersen, P. D. & Eriksson, E. (2005). Rethinking information handling: designing for information offload. In O. W. Bertelsen, N. O. Bouvin, P. G. Krogh & M. Kyng (Eds.), 4th Decennial Conference on Critical Computing: Between sense and sensibility, CC 2005 Proceedings (Aarhus, Denmark August 20-24, 2005) (pp. 161-164). Association for Computing Machinery. https://doi.org/10.1145/1094562.1094589
Madsen, K. H., Nielsen, R. & Søfelt, S. E. (2005). Steps Towards Interactive Television. In EuroITV2005 (pp. 111-123). Aalborg Universitet.
Cox, G. & Krysa, J. (2005). System Error: Economies of cultural production in the network society. In New Practices-New Pedagogies: A Reader (pp. 13-21). Routledge Taylor & Francis Group. https://doi.org/10.4324/9780203020807
Pold, S. (2005). The critical interface. In O. W. Bertelsen, N. O. Bouvin, P. G. Krogh & M. Kyng (Eds.), Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (pp. 109-112). Association for Computing Machinery.
Bouvin, N. O., Brodersen, A. C., Hansen, F. A., Iversen, O. S. & Nørregaard, P. (2005). Tools of Contextualization: Extending the Classroom to the Field. In Proceedings of the 2005 conference on Interaction design and children (pp. 24-31). Association for Computing Machinery. https://doi.org/10.1145/1109540.1109544
Petersen, M. G., Iversen, O. S., Krogh, P. & Ludvigsen, M. (2004). Aesthetic interaction. In Proceedings of the 2004 Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (pp. 269-276). Association for Computing Machinery.
Iversen, O. S., Petersen, M. G. & Kanstrup, A.-M. (2004). A Visit to the 'New Utopia'. In Proceedings of the Third Nordic Conference on Human-Computer interaction (pp. 171-179). Association for Computing Machinery.
Brodersen, A. C., Christensen, B. G., Grønbæk, K., Dindler, C. & Iversen, O. S. (2004). eBag - the digital school bag. In Proceedings of the Fourth Danish Human-Computer Interaction Research Symposium (pp. 13-17)
Pold, S., Bertelsen, O. W. (Ed.), Peterser, M. G. (Ed.) & Pold, S. (Ed.) (2004). Material Matters: What can HCI Learn from Aesthetics? In Aesthetic Approaches to Human-Computer Interaction (pp. 33-36). Datalogisk Institut. http://www.daimi.au.dk/publications/PB/572/PB-572.pdf
Pold, S., Andersen, C. U., Goriunova, O. (Ed.) & Shulgin, A. (Ed.) (2004). Software Art and Cultures: Introduction. In Ikke angivet (pp. 11-15). Center for Digital Æstetik-forskning..
Andersen, C. U. (2004). Software Art and Cultures - People Doin Strange Things With Software. In Read_me Software Art and Cultures (1 ed., pp. 11-15). Center for Digital Æstetik-forskning..
Andersen, F., Nielsen, J. P. L., Heitmann, R. & Pold, S. (2004). The Scandal of Realism. In Reinventions of the Novel: Histories and Aesthetics of a Protean Genre (Vol. 40, pp. 65-71). Brill. https://doi.org/10.1163/9789004483576_007
Hansen, L. K., Jensen, T. W. & Madsen, I. B. (2004). Udvikling af digitale undervis­nings­materialer med fokus på de studeren­des roller. In M. Georgsen & J. Bennedsen (Eds.), Fleksibel læring og undervis­ning - erfaringer, konsekvenser og mu­lighe­der med ikt Aalborg Universitetsforlag.
Lervig, M., Madsen, K. H. & Madsen, K. H. (Ed.) (2003). Artists in the Virtual Studio. In Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds Springer.
Breinbjerg, M. (2003). At lytte til verden: mellem hermeneutik og erotik. Autograf - tidsskrift for ny musik, 12(4).
Laursen, B., Madsen, K. H. & Madsen, K. H. (Ed.) (2003). From Archaeological Findings over Scale Model and Pencil Drawings to Digital Images. In Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds Springer.
Bertelsen, L. K., Pold, S., Frederiksen, H. J. (Ed.) & Sommer, A.-L. (Ed.) (2003). Hvad viser skærmen? Interfacet mellem referentiel og medial transparens. In Kunsthistoriske kontakter: Tværfaglige dialoger (pp. 97-114). Aarhus Universitetsforlag.
Bertelsen, L. K., Pold, S., Sommer, A. L. (Ed.) & Frederiksen, H. J. (Ed.) (2003). Hvad viser skærmen? Interfacet mellem referentiel og medial transparens. In Kunsthistoriske kontakter (pp. 97-116). Aarhus Universitetsforlag.
Bertelsen, L. K., Pold, S., Petersen, K. (Ed.) & Sandbye, M. (Ed.) (2003). Interfacerealisme: Fra Balzacs Belle noiseuse til kodens visuelle støj hos Mark Napier. In Virkelighed, virkelighed! Avantgardens realisme (pp. 41-70). Tiderne Skifter.
Bertelsen, L. K., Pold, S., Sandbye, M. (Ed.) & Petersen, K. (Ed.) (2003). Interfacerealisme: Fra Balzacs Belle noiseuse til kodens visuelle støj hos Mark Napier. In Virkelighed, virkelighed!: Avantgardens realisme (pp. 41-70). Tiderne Skifter.
Nørregaard, P., Dindler, C., Fritsch, J., Iversen, O. S., Nielsen, C. & Andersen, J. (2003). NetWorking News - A Method for Engaging Children Actively In Design. In Proceedings for the 26th Information Systems Research Seminar in Scandinavia (IRIS 26)
Jensen, T. W. & Hansen, L. K. (2003). Next Stop in the Study Metro:  Supporting Learning of Freewriting by Providing Interactive Feedback. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003 (Issue 1 ed., pp. 1291-1296). AACE.
Iversen, O. S., Krogh, P. G. & Petersen, M. G. (2003). The Fifth Element - promoting the perspective of aesthetic interaction. In M. Hertzum & S. Heilesen (Eds.), Proceedings of the third Danish Human-Computer Interaction Research Symposium (pp. 45-50). Roskilde Universitet.