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Publications

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Christensen, A. L. & Biskjaer, M. M. (2018). Designing Digital Interactive Instructions for Children’s Construction Play. In Proceedings of the 36th European Conference on Cognitive Ergonomics, ECCE 2018: (ECCE’18) Article 5 Association for Computing Machinery. https://doi.org/10.1145/3232078.3232079
Halskov, K. & Christensen, B. (2018). Designing across cultures. CoDesign: International Journal of CoCreation in Design and the Arts, 14(2), 75-78. https://doi.org/10.1080/15710882.2018.1459101
Smith, R. C. & Kjærsgaard, M. (2009). Design as Montage: The Role of Visual Representation in Design Anthropology. Paper presented at Transcultural Montage , Århus , Denmark.
Dalsgaard, P., Dindler, C. & Fritsch, J. (2013). Design Argumentation in Academic Design Education. In Nordes 2013 : Experiments in design research: online proceedings (pp. 426-429). The Royal Danish Academy of Fine Arts, Schools Architecture, Design and Conservation. http://nordes.org/nordes2013/
Smith, R. C. & Gislev Kjærsgaard, M. (2014). Design Anthropology in Participatory Design: From Ethnography to Anthropological Critique? In PDC '14 - Proceedings of the 13th Participatory Design Conference (Vol. 2, pp. 217-218). Association for Computing Machinery. https://doi.org/10.1145/2662155.2662209
Smith, R. C. & Kjærsgaard, M. G. (2015). Design Anthropology in Participatory Design. Interaction Design and Architecture(s) Journal - IxD&A, 26, 73-80.
Smith, R. C. (2018). Design Anthropology, Emerging Technologies and Alternative Computational Futures. Abstract from 4th International Conference of the Royal Anthropological Institute , London, United Kingdom.
Otto, T. & Smith, R. C. (2013). Design Anthropology: A Distinct Style of Knowing. In W. Gunn, T. Otto & R. C. Smith (Eds.), Design Anthropology: Theory and Practice (pp. 1-29). Bloomsbury Academic. https://doi.org/10.5040/9781474214698.ch-001
Gunn, W., Otto, T. & Smith, R. C. (Eds.) (2013). Design Anthropology: Theory and Practice. (1 ed.) Bloomsbury Academic.
Højlund, M. K., Riis, M. S. & Breinbjerg, M. (2016). Design af dynamiske atmosfærer med lyd. In Se lyset, hør lyden: udfold byens muligheder (pp. 62-76). Urban Lab. http://www.e-pages.dk/horsenskommune/582/3
Hansen, L. K. (2008). Den intime computer: - om krop, rum og relationer. In U. Ekman & A. Fetveit (Eds.), Kroppen: hinsides posthumaniteten Turbulens.net. http://www.turbulens.net/Temaer/Livkropogteknologi2/?article=193
Pold, S. (2006). Den digitale kanon. Søndag Aften, netpublikation.
Iversen, O. S., Dalsgaard, P. & Halskov, K. (2012). Deltagelse i Byens Digitale Liv. In M. Brynskov, K. Halskov & L. Kabel (Eds.), Byens Digitale Liv - Digital Urban Living (pp. 62). Ajour.
Andersen, C. U. & Cox, G. (Eds.) (2015). Datafied Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 4 No. 1
Andersen, C. U. & Cox, G. (2015). Datafied Research. A Peer-Reviewed Journal About, 4(1).
Smith, R. C. & Otto, T. (2016). Cultures of the Future: Emergence and Intervention in Design Anthropology. In R. C. Smith, K. T. Vangkilde, M. G. Kjærsgaard, T. Otto, J. Halse & T. Binder (Eds.), Design Anthropological Futures (pp. 19-36). Routledge.
Smith, R. C. (2010). Cultural Heritage in a Digital Age: Futures and Transformations. Paper presented at 8th ACM Conference on Designing Interactive Systems. DIS 2010, Aarhus, Denmark.
Cox, G. (2014). Cultural-Epistemological Aspects of Live Coding. In A. Blackwell, A. McLean, J. Nobel & J. Rohrhuber (Eds.), Collaboration and learning through live coding
Cox, G. & Knahl, M. (2011). Critique of Software Security. Rita Baum, 75-82.
Pold, S., Bertelsen, O. W., Koefoed Hansen, L., Andersen, C. U., Bardzell, S. & Bardzell, J. (2015). Criticism – for Computational Alternatives. In O. Bertelsen & K. Halskov (Eds.), Critical Alternatives, 5th decennial Aarhus Conference: conference proceedings, conference papers Department of Computer Science, Aarhus University. https://doi.org/10.7146/aahcc.v1i1.21621
Cox, G. (2015). Crítica de la violencia software. Concreta, 05, 28.
Biskjaer, M. M., Dalsgaard, P. & Halskov, K. (2010). Creativity Methods in Interaction Design. In Proceedings of DESIRE 2010: Creativity and Innovation in Design, Aarhus, Denmark, August 16-17, 2010
Biskjaer, M. M., Frich Pedersen, J. & Dalsgaard, P. (2018). Creativity "in the Key of Easy"? Why Digital Tools for Professional Creativity Call for Interdisciplinary Research. Abstract from The 2018 Creativity Conference at Southern Oregon University, Ashland, Oregon, United States.
Cox, G. & Shearman, Z. (2010). Craftivism.
Hansen, N. B., Nørgård, R. T. & Halskov, K. (2014). Crafting code at the demo-scene. In R. Wakkary & S. Harrison (Eds.), Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS (pp. 35-38). Association for Computing Machinery. https://doi.org/10.1145/2598510.2598526
Cox, G. & Lund, J. (2017). Contemporary Conditions are Badly Known. Acoustic Space, 16, 93-100.
Hansen, L. K. (2005). Contemplative interaction: alternating between immersion and reflection. In O. W. Bertelsen, N. O. Bouvin, P. G. Krogh & M. Kyng (Eds.), Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (pp. 125-128). Association for Computing Machinery.
Iversen, O. S. & Smith, R. C. (2012). Connecting to Everyday Practices: Experiences from the Digital Natives Exhibition. In E. Giaccardi (Ed.), Heritage and social media: understanding heritage in a participatory culture (pp. 126-144). Routledge.
Bossen, C. & Dalsgård, P. (2005). Conceptualization and Appropriation: The Evolving Use of a Collaborative Knowledge Management System. In Between Sense and Sensibility: Critical Computing Aarhus 2005 Proceedings (pp. 99-108). Association for Computing Machinery.
Cox, G., Trevor, T. & Haq, N. (2010). Concept Store #3: Art, Activism and Recuperation. (1 ed.) Arnolfini. Concept Store