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Publications

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Cox, G. (2010). Really Existing Social Media. In J. Funke, A. Broeckmann & S. Riekeles (Eds.), ISEA2010 RUHR: 16th International Symposium on Electronic Art (pp. 221-222). Revolver.
Dalsgård, P. & Halskov, K. (2006). Real Life Experiences with Experience Design. In A. Mørch, K. Morgan, T. Bratteteig, G. Ghosh & D. Svanæs (Eds.), NordiCHI 2006: Proceedings of the 4th Nordic Conference on Human-Computer Interaction (pp. 331-340). Association for Computing Machinery.
Iversen, O. S. & Dindler, C. (2008). Pursuing Aesthetic Inquiry in Participatory Design. In J. Simonsen, T. Robertson & D. Hakken (Eds.), Proceedings of the Participatory Design Conference 2008, Bloomington IN, USA (pp. 138-145). The Trustees of Indiana University.
Basballe, D. A. & Halskov, K. (2010). Projections on museum exhibits - engaging visitors in the museum setting. In OZCHI 2010 Proceedings (pp. 80-87). Association for Computing Machinery.
Bossen, C., Dindler, C. & Iversen, O. S. (2018). Program Theory for Participatory Design. In Proceedings of the Participatory Design Conference, 2018, Genk Belgium Association for Computing Machinery. https://doi.org/10.1145/3210604.3210638
Tomitsch, M., Dalsgaard, P., Fatah, A. & Haeusler, M. H. (Eds.) (2016). Proceedings of the 3rd Conference on Media Architecture Biennale. Association for Computing Machinery.
Brynskov, M., Dalsgaard, P. & Fatah, A. (Eds.) (2014). Proceedings of the 2014 Media Architecture Biennale. Association for Computing Machinery.
Iversen, O. S., Dindler, C., Markopoulos, P., Garzotto, F., Frauenberger, C. & Zeising, A. (Eds.) (2014). Proceedings of the 2014 Conference on Interaction Design and Children. Association for Computing Machinery. http://www.idc2014.org
Brynskov, M., Dalsgaard, P. & Fatah, A. (Eds.) (2012). Proceedings of the 2012 Media Architecture Biennale. Association for Computing Machinery.
Bossen, C., Smith, R. C., Kanstrup, A. M., Huybrechts, L., Vines, J. & Bødker, K. (Eds.) (2016). Proceedings of the 14th Participatory Design Conference Vol. II: Short Papers, Interactive Exhibitions, Workshops. Association for Computing Machinery.
Bossen, C., Smith, R. C., Kanstrup, A. M., McDonnell, J., Teli, M. & Bødker, K. (Eds.) (2016). Proceedings of the 14th Participatory Design Conference Vol.I: Full papers . Association for Computing Machinery.
Halskov, K., Iversen, O. S., Büscher, M., Simonsen, J. & Bødker, K. (Eds.) (2012). Proceedings of the 12th Participatory Design Conference. Volume 2. P D C
Halskov, K., Heike Winschiers-Theophilus, H., Lee, Y.-K., Simonsen, J. & Bødker, K. (Eds.) (2012). Proceedings of the 12th Participatory Design Conference. Volume 1. P D C
Pold, S. (2008). Preferences/settings/options/control panels. In M. Fuller (Ed.), Software Studies: /a lexicon (pp. 218-224). MIT Press.
Cox, G. (2011). Precarious Life and Virtual Suicide. Paper presented at On ne meurt que deux fois/identités précaires, Galerie National de Jeu de Paume, Paris, France. http://espacevirtuel.jeudepaume.org/
Cox, G., McLean, A. & Ward, A. (2011). Praxis de la programmation: reconsidérer L'esthétique do code généneratif. In D.-O. Lartigaud (Ed.), Art++ (Script ed., Vol. 2, pp. 77-87). HYX Editions. http://www.editions-hyx.com
Dalsgaard, P. (2014). Pragmatism and Design Thinking. International Journal of Design, 8(1).
Hansen, L. K. (2010). Practicing the Generic (City): - reconfiguring life through digital media. In ISEA2010 RUHR Conference Proceedings (pp. 500-502). Revolver Verlag.
Cox, G. (2015). Postscript on the post-digital and the problem of temporality. In D. M. Berry & M. Dieter (Eds.), Postdigital Aesthetics: Art, Computation and Design (pp. 151-162). Palgrave Macmillan.
Andersen, C. U. & Cox, G. (Eds.) (2014). Post Digital Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 3 No. 1
Andersen, C. U. & Cox, G. (2014). Post-Digital Research. A Peer-Reviewed Journal About, 3(1).
Højlund, M. K. & Riis, M. S. (2015). Political Tunings of the Piano: Ambient Readings of Sonic Art. Paper presented at The fifth decennial Aarhus conference, Aarhus, Denmark.
Breinbjerg, M. (2012). Poetic expression as research method. In World of the News - The World's Greatest Peer-reviewed Newspaper of In/Compatible Research (pp. 18-18).
Breinbjerg, M. (2010). Poesis of Software Use. In 16th International Symposium On Electronic Art: ISEA2010 RUHR Conference Proceedings (pp. 127-129) http://www.isea2010ruhr.org/files/redaktion/pdf/isea2010_conference_proceedings.pdf
Breinbjerg, M. (2011). Poesis of human-computer interaction: Music, materiality and live coding. In Interface Criticism : Aesthetics beyond Buttons Aarhus Universitetsforlag.
Breinbjerg, M. (2009). Poesis och livekodning. OEI, (43-45), 271-278.
Cox, G. & Jackson, R. (2012). Platforme, indkapsling og ren kode. In K. Halskov, M. Brynskov & L. Kabel (Eds.), Byens Digitale Liv (pp. 172-179). Ajour.
Pold, S. (2010). Pia Arke. Skandinavisk Panorama. 1998 / Pia Arke. Scandinavian Panorama. 1998. In F. Hansen & T. O. Nielsen (Eds.), Tupilakosaurus: Pia Arkes opgør med kunst, etnicitet og kolonihistorie (pp. 68-69). Pia Arke Selskabet & Kuratorisk Aktion.
Frich Pedersen, J. & Dalsgaard, P. (2018). Physical Prototyping Toolkits Have Limited Effect on Group Ideation in Design. In E. Dekoninck, A. Wodehouse, C. Snider, G. Georgiev & G. Casciniand (Eds.), ICDC 2018 - 5th International Conference on Design Creativity, Conference Proceedings (pp. 47-53). Design Society. https://www.designsociety.org/publication/40698/PHYSICAL+PROTOTYPING+TOOLKITS+HAVE+LIMITED+EFFECT+ON+GROUP+IDEATION+IN+DESIGN
Lundqvist, C. E., Klinkhammer, D., Halskov, K., Feyer, S. P., Falk Olesen, J., Inie, N., Reiterer, H. & Dalsgaard, P. (2018). Physical, Digital, and Hybrid Setups Supporting Card-Based Collaborative Design Ideation. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 260-272). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240177
Vines, J., Clarke, R., Iversen, O. S., Light, A. & Wright, P. (2012). Perspectives on Participation: Evaluating cross-disciplinary tools, methods and practices. In Proceedings of Designing Interaction Systems (pp. 799-800).
Søndergaard, M. L. J. & Koefoed Hansen, L. (2016). PeriodShare: A Bloody Design Fiction. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article a113 Association for Computing Machinery. https://doi.org/10.1145/2971485.2996748
Søndergaard, M. L. J. & Hansen, L. K. (2017). PeriodShare. In G. Hertz (Ed.), Disobedient Electronics: Protest The Studio for Critical Making.